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- on exitFrame
- global description, selectedgame
- puppetSprite(15, 0)
- puppetSprite(26, 1)
- set the castNum of sprite 26 to the number of cast ("desc" & selectedgame)
- movechan(48, 2)
- set the visible of sprite 48 to 0
- puppetTransition(47, 1, 8, 1)
- updateStage()
- go("Descmain")
- end
-